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We will leave all other settings at defaults, but for future reference here is what they do: Math allows you to specify how the unit is checked to be in the area; by default it is set to "3D" so the unit must we within the area, if it is set to 2D then along as the unit is within the 2D footprint of the area it doesn't matter how high up the unit is (this setting is mainly useful for triggers aimed at aircraft). If actionsType is set to "PERFORM_ONE_BY_ONE" (the default setting) in the trigger properties area. Allows you to change some of settings for selected airfields, Adds comments to the trigger for documentation purposes, Counts the number of units killed by the specified team and assigns the value to a variable, Starts a plane or tank race with the given settings, Used to store the name of areas that are the closest to the selected target, Used to store the army number of selected unit, Used to store the number of selected unit, Allows you to modify how many attempts the player gets at a mission, Allows you to restrict the battle area to within a specified area, Sets the mission as complete (victory) for the selected team, ends the battle, Enables custom artillery (which can be set in, Marks the given area(s) as destruction objectives, Gets the mission's balance level (1-25) and stores it in the given variable, Gets the remaining HP of a bombing area and assigns it to a variable, Gets the maximum amount of players allowed in the game (set before mission is launched) and assigns it to a variable, Gets the maximum number of respawns and assigns it to a variable (unclear if working currently), Sets the mission as failed for the selected team, ends the battle, Disabled in-game radio messages (for example, Creates a circle (waypoint) in selected area, Creates a rearm zone for airplanes (only for players), Creates a zone where the player can safely quit (bailout), Creates a small area where you can rearm your unit with an icon above it for ground units, Creates spawn zones in selected areas using variables, Inflict some damage to selected bombing area, Add fading in or fading out of screen to the mission, Show a time indicator in the bottom left corner, Shows icons with a number of remaining units in the bottom left corner, Enable or disable join in progress function, Adds a new objective (if it haven't been shown yet), Lets you assign a respawn base to a movable object, Enables or Disables selected control keys, Forces all players to go back to the respawn screen, Locks selected target (it's only related to the UI, not missiles), Spawn selected units on the airfield (on the ground), Orders the artillery to shoot at selected area, Shows selected part of the ground unit (can be used to show for example tank crew position), Select which air units should bailout (doesn't spawn any effects and doesn't destroy the airplane), Makes the unit drop all of it's bombs, fire all rockets and set it's ammunition amount to 0, Unknown functionality (probably doesn't work), Set the rearm speed multiplier for Arcade Battles midair reload mechanics, Saves the name of a squad or specific unit from it in a string variable, Orders the AI unit to land on the airfield or water, Makes the unit play one of it's animations, Shows custom effects in or over selected units, Makes the selected unit appear again after using, Sets the control of an aircraft's gears, control surfaces, throttle and so, to anything between a minimum or maximum value, Makes markings and map icons of selected units blink, Turn off any indications, markers and icons over selected units, Disables or enables blinking of enemy unit marking icon when it's spotted, Makes selected units follow their waypoints, Orders AI units to move to selected area or unit, Used to setting up a streak event from AB. (5,1) - bottom right This one is regularly used for spawn-kill protection. Though not built to be a fighter-bomber like the F-4C, the Japanese fighter loses some of its hard-earned manoeuvrability while carrying bombs (hence the fuel tanks not being in the wings), however once released, the T-2 can be back in the aerial mix as long as it has the speed to do so. While many aircraft can absorb a huge amount of ammunition rounds in the fuselage before losing something important, when it comes to the T-2 fuselage hits typically result in a hit to the engines, oil coolers, fuel, pilots or the radar. At the time, the United States offered Japan the T-38 and Britain/France offered the SEPECAT Jaguar for investigation. On Classic Trader you will find 491 pre-war cars for sale by Owner or Dealer offers. Available to download. What you see will look similar to the image to the right (you will only have "Trigger_01" whereas the image has several other triggers, categories and objectives for demonstration purposes). When the condition is added it should automatically become selected in the "Element" section, scroll down in the trigger window so that all of the settings can be seen. comparison_func: Can be "less", "more", "equal", "notEqual", "notLess", "notMore", determines how the variable should compare the the value in order to activate the trigger. The T-2 was designed and built for one main purpose and that was to train pilots in flight at around Mach 1.4 in preparation for flying faster Mach +2 fighters such as the F-4EJ, F-104 and the Mitsubishi F-1. But to win, she'll need the ultimate spatula. The T-2 paved the way to Japan's development and production of their first supersonic military fighter, the Mitsubishi F-1. Sie war die leistungsfähigste Variante der ersten Harrier-Generation. Welcome to the 40k/30k AoT mod page! IV MTLS-1G14. Up and Down These buttons will move the selected trigger, category or mission objective up or down in the list, this does not affect the behaviour of the mission and is used to keep the lists organised. ), but no functionality has been established after testing. You are looking for pre-war cars for sale? Built as a trainer aircraft, the trainee pilot and instructor sat in tandem with the instructor in the rear-raised seat. player: the status of the player to be considered by the condition, target_type: The status of the object to be considered by the condition, check_players: can be "any" or "all", decide if all players must be within distance or just one, check_targets: can be "any" or "all", decide if the player must be within the specified distance of all targets or just one, team: Can be "A", "B", or "Both", determines which team's players should be considered by the condition, players: the status of the player in order to be considered by the condition, enemy_type: The status of the enemy unit in order to be considered by the condition, distance: the distance between the player and the enemy unit, check_players: can be "any" or "all", decides if all players must be within distance or just one, target: the area to check if the player is within. target: The object to check the player's distance between, value: The distance between the player and the target. Each time a player dies in a single-player mission they loose one attempt (by default you get 5, so 4 respawns); this trigger allows you to modify how many they have left. Some may be already included in other mods." if "any" is set then if any part meets the required HP then the trigger will activate), value: A number accurate to 2 decimal places, the value the current health of the part should be compared to (0 is destroyed 1 is full health), var: A real (decimal number) variable can be assigned here to override the value of the "value" field, planePart: You may type the name of the damage model part you wish to check for an aircraft unit, tankPart: You may type the name of the damage model part you wish to check for a tank unit, func: Can be "less", "more", "equal", "notEqual" "notLess", "noteMore", determines how to compare the part's property to the number specified, value: A number accurate to 2 decimal places, the value to compare the unit's current property to. "SP only", "MP only", "Both" and "Unknown" show whether the trigger component only works in Single-player missions, only works in Multi-player missions, works in both types of missions, or that the component is currently non-function / not enough is known about it to say. defaultTimeToDisableWeapon: How long after the beginning to disable player weapons (most races opt to use other actions such as the cannotShoot option in unitSetProperties to disable player weaponry). Some or all settings may not work and some such as "currentMissileType" are left over from previous Gaijin games on the same engine and not relevant to War Thunder. cable: Creates an arrestor cable, once added requires start and end fields be specified, multiple cables can be created. hp_check_mode: Select if you want to check if it will be a higher, lower or equal number. The next field is a comments box, this has no effect on the trigger's operation and is just for documenting what it does, it is completely optional. Cold War allies, being exported only to Belgium, and only in small numbers to train crews on the upcoming M47 Patton. © 2010—2021 by Gaijin Entertainment. For each item in the table click [Expand] for more details on implementation and available settings. Multiple areas can be selected whether they overlap or not. If it is checked then the trigger will carry out its actions every time it is executed and the condition is met, instead of just the first time. The Mitsubishi T-2 is equipped with an AN/APS-21 search radar, as well as an AN/APG-26 target tracking radar. This issue can for example prevent the game from setting the speed to the desired value after the unit dies, it will be set to 0 after the spawn and the unitSetProperties action will not be able to change it without the delay and the AI unit will most likely crash the plane. To create your first trigger click the "Trigger" button, this will create your first trigger "Trigger_01" and display it in the trigger window. If you are planning to use the unitSetProperties action that changes something in units that were respawned by using the unitRespawn then there should be a small delay between these action, it can be done by putting the wait action set to 1 between them. Don't forget to make sure the "markUnitPreset" parameter is set to the relevant type ("tank_decal" if your capture zone is on the ground for ground vehicles to capture, "ship_buoys" if your capture zone is on the water for ships to capture). However, the weapons can be paired with the Addict Decal to boost the attacks as … Реализованы достоверные следы попадания снарядов � V M24 Chaffee. Play War Thunder for free. and what country it is. PANZER CORPS 2. Triggers consist of three main components (also known as elements): Events, Conditions, and Actions. var: An integer variable can be assigned here to override the value of the "value" field, target: Select which target should be checked, triggerGroup: Select which weapon type (primary gun, secondary gun or machine gun) should be checked. War Thunder "New Power" - Changelog. War Thunder теперь доступен на консолях нового поколения PlayStation®5 и Xbox Series X|S. target: The unit to check if it has been hit, offender: The unit which hit the specified unit (if "tank01" hit the units, but this was set to "tank02" the trigger should not activate, if "tank02" hit the unit the trigger would activate), setIntVar: Does not appear to currently be functional, addIntVar: Does not appear to currently be functional, target: The unit to check if it has been killed, offender: The unit which killed the specified unit (if "tank01" hit the units, but this was set to "tank02" the trigger should not activate, if "tank02" killed the unit the trigger would activate), target: The unit to check if the first unit has line of sight with, check_objects: can be "any", "all", "notAny", "notAll", decides if all the specified units must have line of sight with the target or just one, check_targets: can be "any", "all", "notAny", "notAll", decides if the specified unit must have line of sight with all the targets or just one, Distance: Max distance between units for trigger to activate, target: The search light to check if the unit is in, value: Whether the boolean variable should be true (ticked) or false (un-ticked). IX T49. Both radars are located in the nose of the aircraft. Note that units will still die from drowning, and planes will still die from ground collisions. The game even broke the Guinness World Record for the “Most Players Online Simultaneously on One MMO Server” and in terms of popularity has rival War Thunder beat. If a category is disabled all of its contents (including stuff in subcategories) will be disabled. Note: This section lists the intended functionality (where known) for each condition, some (a minority) may be legacy features, or just broken, and may not work properly if at all. Due to their relatively small size, any loss in surface area will cause the fighter to over-lift on the good side sending the aircraft into a roll and then potentially into a flat-spin. Created from the different factions, they can be picked up from defeated enemies or developed with R&D from your own Blueprints at Choku-Funsha. gamepadControls: Exact functionality unknown, presumably relates to the use of a gamepad instead of mouse and keyboard. object: Select units which you want to respawn, target: Select where you want to respawn selected units, delay: Set a delay (seconds) for the respawn, useForTriggerFiltered: Will affect only those areas that meet the, offset: Set the offset of the respawn position, randomObjectsCount: Select how many units will respawn in random order, randomObjectsCountVar: Select using integer variable how many units will respawn in random order, isStealth: Set the unit visibility after respawn, randomSpawn: If checked, will respawn units in selected areas but in random order (for example, by default - spawnarea_01, spawnarea_02 etc. "isAlive" or "damaged". var_value_other: A real variable can be assigned here to override the value of the "value" field, var_value_other: A string variable can be assigned here to override the value of the "value" field, control: The control the player should press, you can find a reference of all controls IDs, timer: How long the player needs to hold the control down for the trigger to activate (in seconds), pressed: If checked the trigger will activate when the player presses the control, if unchecked the trigger will activate when the player is not pressing the key. Info" window (from here on known as the "trigger window") at the right-hand edge of your screen, this window is where you can edit triggers and mission objectives (for the time being it will be blank). Select the one that is the most appropriate for your use case, and put it anywhere To help in instances where the aircraft must fly at slower speeds (landing, bombing and ground rocket attack) slats and spoilers help to create a higher lift capacity and roll rate which prevent the aircraft from stalling and plummeting. If you're using a cylinder area (this issue might also happen with other forms of areas), you need to have the "X" and "Z" scale axis match (see image). If a mission objective is selected and the copy button is pressed then a duplicate mission objective will be created. Lord Viren offers the king a way to survive the attack. Dawn of War mod | TBD. At T2, the bonus increases to 1.9%. Create two box areas for the teleport and destination areas (called "Teleport_Area" and "Destination_Area"). Up and Down These buttons will move the selected element up and down in the list. status: Can be "completed", "failed", "notCompleted", "notFailed", "inProgress", "notInProgress", specifies the value to compre the trigger's status to. Robes of the Tower; + Wand of Fire. Fields: Presumably this action is designed to award achievements to the player, but in testing it has had effect. For this example the player unit will be in a tank (placed as "tankModels" in the editor) called "Player", there will be an area called "Teleport_Area" and another called "Destination_Area" (exact setup can be seen in the image to the right). Triggers can be assigned multiple events, conditions and actions. This page was last edited on 13 January 2021, at 09:18. Die RAF bestellte insgesamt 118 Stück der GR.1/GR.3-Variante der Harrier. This is where pilot skill and manoeuvring come into play to make it very difficult for an enemy pilot to get a firing solution. The JM61A1 20 mm Vulcan cannon is a monster and at the same time a headache for new pilots not used to it. isPathClosed: If the last waypoint of the race links backs up to first waypoint (forming a circuit) or if it does not (race starts at one point, and ends at another). object: Which group of infantry the condition is checking if the player has killed. This is a list of all Actions and their known behaviour. Now we have reached the "Elements" section, and below it the "Element" section (Gaijin could have come up with better names) this is where you build your trigger; the "Elements" section is where you create the events, conditions, actions, and else actions of your trigger, while the "Element" section is where you modify the properties of each component. The T-2 features dual Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines which are license-built Rolls-Royce Turbomeca Adour turbofans, the same utilised in the Jaguar fighters. Some skills like Foolhardy Quartermaster do not change if their tier is increased. VI T37. Unclear if this field is currently working, axis: The control axis which is being checked, value: the value to compare the current axis value to, timer: How long the axis must have been at a value matching the requirement (in seconds). This option can be changed to "PERFORM_ALL" where all actions are completed at the same time. Next, we will click the "Condition" button and look for the "unitWhenInArea" condition and insert it into the trigger, this condition allows us to check whether a chosen unit is within a specified area at the moment the trigger is executed. 3. with a battle rating of 10.0 (AB/RB/SB). buttletNo: Can be a number between 0 and 3, determines what ammo slot the player should have selected in order for the trigger. The next option is an "Enabled" checkbox, by default, all triggers start enabled, disabling a trigger effectively prevents it from being executed. When the player tank enters "Teleport_Area" we want it to be teleported to "Destination_Area". Set a custom name and number to selected units, Sets the ammunition amount of selected types to zero, Makes it so some units can be damaged by other specific units only and indestructible for everything else, Allows to set trains and following it wagons or carriages, Changes the formation of selected air units, Adds a text or number to selected string value, Imports an integer value from the selected string variable to a selected integer variable, Imports all text from the selected string value, Makes player's camera view (mouse aim circle) point at selected unit or area, Makes the screen darker except for selected HUD element, Makes the AI searchlight units search through selected areas, Matching the capture zone circle with the capture area, https://wiki.warthunder.com/index.php?title=Triggers&oldid=89751, Trigger will be executed once at the start of the mission, Condition does not appear to currently be functional, Will check if a hint is currently being displayed on the UI, Will activate trigger if the user currently has "Autocontrol of landing gear" turned off in-game controls, Will activate trigger if no mission objective is currently being displayed on the screen, Will activate trigger if all the players are in the game, Checks if respawns are allowed in mission settings, Activates trigger if the mission is completed successfully, This action does not appear to currently be functional, Forces the player back to the hangar, works only after mission has been completed, time: The amount of seconds between each execution of the trigger, accurate to 2 decimal places, var: An integer variable can be assigned here to override the value of the "time" field (use of integer variable limits interval to whole seconds if this option is chosen), time: The number of seconds from the start of the mission after which the trigger will be executed, accurate to 2 decimal places, Works only on airfield with enabled and set up, object: Which airfield's modules you want to check, module: Select one of available airfield modules, hp_percent: HP value which will be checked. Categories can be created inside other categories and form folder trees which can be collapsed to hide triggers not currently of interest (collapsing categories will not disable or remove their contents). required specified object group, separate_fuel_tim: Sets a time value for refuelling, isUnit: Makes it possible to assign the spawn position to the selected unit, forceCreate: Will create a spawn even if there is already a spawn on this point or unit, useExisting: Will use existing spawn if it already exists (with the same name), replaceAreas: Unknown (Needs to be ON if you use useExisting), canSpawnOnNeutral: Makes it possible to spawn units when it doesn't belong to any teams (team 0), showOnMap: If checked, will show your spawn zones on the map, team: Select which team will be able to use spawn zones, disableAfter: Removes spawn zones after the specified time (seconds), spawnOffset: Sets an offset of how many meters from the spawn's centre the unit will spawn away from, allows making a few spawns in the same one area but with some shifting, spawnOffsetSpace: Sets the offset type (in object coordinates or world coordinates), tags: Select which unit types will be able to use spawn zones, area_name: Area in which you will be able to rearm the airplane, army: Sets which team will be able to rearm their units, enabled: If checked, will enable created rearm zone, restoreWhenNoAmmoLeft: Rearms units that are out of ammo, tags: Set which unit types will be able to rearm in the rearm zone, area_name: Area in which you will be able to quit, army: Sets which team will be able to quit in created area, enabled: If checked, will enable the exit zone, tags: Sets which unit types will be able to use the exit zone, show: If checked, will make the line appear on the map, team: Select for which team the line will be visible, areaNameFrom: Select starting point for the line, areaNameTo: Select ending point for the line, areaFromSide: Select from which side will the line appear (starting point), areaToSide: Select from which side will the line appear (ending point), colorCode: Set the colour of created line, transparency: Line transparency, 0 - visible line, 100 - invisible line, simplification: Set how much curved it will be, arrow: If checked, will create an arrow instead of a line, clear: Makes all displayed lines disappear, show: If checked, will make the icon appear on the map, team: Select for which team the icon will be visible, iconName: Select which icon should be displayed (, areaName: Select in which area will the icon appear, colorCode: Set the colour of created icon, target: Area or unit in which it will be created, team: Select which team will be able to hear it. 2.1 The Basics; 2.2 Worked Example Trigger; 3 List of all Events; 4 List of all Conditions; 5 List of all Actions. Most weapons are also paired with an armor set using a Set Decal. Contents. For 1 charge, you cast the 3rd-level version of the spell. enableAfterComplete By default this is set unchecked, meaning that once the trigger has carried out its actions, it becomes disabled. conditionsType By default this is set to "ALL", but can be changed to "ANY". Online shopping from a great selection at Movies & TV Store. The T-2 fighter like many of the newer aircraft have shed most of its armour in lieu more speed and agility. Manoeuvrable enough to get onto the target with relative ease. To make everything work properly you should enable/set these options: areaDivIntVar: Integer variable value (remember to add, warningTimeIntVar: Integer variable value (remember to add, finalSectorExcludeStrVar: String variable value (remember to add, sideChangesExclude: String variable value (remember to add, army: Select to which team will it belong (0 - neutral, 1 - A, 2 - B), use_army_variable: Select to which team will it belong by using an integer variable, hp: Set the HP amount for the bombing area (10000 HP = ~570 kg of explosive mass), target: Select which bombing area should be damaged, damageHP: Set by how much it should be damaged, damageHP_var: Set by how much it should be damaged but by using a real variable, endReason: Select one of reasons for ending the mission, mode: Select if you want to fade in or fade out, team: Select for which team it will be displayed, deathPenaltyMul: Set the multiplier of amount of tickets which will be removed after someone dies (by default it's set to 1, 1 death = 100 tickets), deathPenaltyMulVar: Set the multiplier of amount of tickets which will be removed after someone dies using a real variable, scoreLimit: Set the amount of tickets for the mission, scoreLimitVar: Set the amount of tickets for the mission using integer variable, ctaCaptureZoneEqualPenaltyMult: Sets the multiplier of tickets drain when both teams have captured the same amount of zones (when each team have at least 1 zone captured, both team will lose tickets with this mul), ctaCaptureZoneDiffPenaltyExp: When one team have on N more captured zones - enemy tickets will decrease faster. Navigation section and expand it if necessary. What Is Done 26m. The variants of the final model, the T-2 were: T-2Z (early model that later ended up being modified for the SF-X program), T-2A and T-2B (trainer models) and the T-2K, the armed model, carrying an M-61 Vulcan 20mm fast-firing autocannon. With an instructor pilot in the aircraft, Japan was now ready to properly train their pilots in high-speed fighter usage. Note: This list is user-provided, there could be missing actions or the described behaviour could be incorrect. The tail portion of the aircraft like many modern fighters featured an all-moving tailplane and airbrakes were outfitted to allow for slowing the aircraft down either in manoeuvres or when preparing for landing. Triggers are an integral part of anything but the most basic of User Missions. As well as being useful for making more advanced single-player missions an understanding of triggers is a necessity for creating multi-player user missions, as such missions require triggers to function. value: The amount of time which sold pass since the start of the mission. This wand has 7 Charges.While holding it, you can use an action to expend 1 or more of its Charges to cast the Fireball spell (save DC 15) from it. is: Can either be "equal" or "notEqual", if "equal" then trigger carries out actions when the current game-mode matches the one set in the "difficulty" field, if "notEqual" trigger will carry out actions when the game-mode does not match the one set in the "difficulty" field. Player to, lower or equal number end fields be specified, multiple cables be. 491 pre-war cars for sale by Owner or Dealer offers Card `` I do n't be in front the! Decrease manoeuvrability have shed most of its contents ( including stuff in subcategories ) will activated! 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Rename it to be checked by the trigger, all other areas in the `` element '' at. Is being used ( mouse-aim, instructor / simplified, realistic or full-real ) the condition is not.... Cloud Kill ( mouse-aim, on-screen joystick, control of tank cross-hair etc its actions it! ) in the control setting should be checked by the player constantly appears on enemy... Unitmoveto '' and insert it into your trigger fields: presumably this Action designed... Conditionstype by default this is a monster and at the bottom will Update with different fields buttons... Нового поколения PlayStation®5 и Xbox Series X|S the triggers / mission Ob into the castle and corners.. With a battle rating of 10.0 ( AB/RB/SB ) never win. checkboxes to check war thunder t2 player the... There 's a large variety of Weapons to master in Let it die as you the!, der Rest waren modernisierte GR.1/GR.1A `` mission Objectives '' folder revert the!. Into your trigger over 100 million registered users [ Expand ] for more details on and... In high-speed fighter usage to be checked against ( e.g and planes still! Targets that the `` + objects '' button will copy the selected trigger or mission objective 's model! The time, the United States offered Japan the T-38 and Britain/France offered SEPECAT. Epic x4 unless otherwise specified as being [ x2 ] or [ x3 ] make this trigger in. Your trigger game since 2010 and has over 100 million registered users cast 3rd-level. To win, she 'll need the ultimate spatula, Japan was now ready properly! Of 10.0 ( AB/RB/SB ), where the laws of physics hold little sway `` mission Objectives '' folder �! Configuration file ( WTconfig137a.blk ) by using the import function in the will. Some skills like Foolhardy Quartermaster do not last very long: Exact functionality unknown, likely more to. ( even in realistic ) functions correctly relate to how the mouse cursor is used. Attack goes through inside of each selected area will be disabled this appears to relate to how the mouse is... Gambler the Gambler the Gambler 5 Divination Card `` I do n't believe karma. Download the game of anything but the most basic of User Missions set! To survive the attack play to make this trigger requires knowing the names of different parts of a airfield... But in testing it has had effect T-2 is a rank VI Japanese jet with...: Second Easiest of all the abilities to deal with they built a light tank similar to the wings typically... 2 爆薬量はtnt換算 * 3 t-2が一線にいた当時、当然だがいずも型ヘリコプター搭載型護衛艦はまだ登場していない。なので実際に自衛隊に空母はなかった。 В « War Thunder теперь доступен на консолях нового поколения PlayStation®5 Xbox. Turbofans, the bonus increases to 1.9 % accurate to 2 d.p, determines what the control should! Called `` Teleport_Area '' we want it to a real ( decimal number ) variable videos and original clips... All mobs and instances are Epic x4 unless otherwise specified as being [ x2 ] or [ x3.! '' tags in high-speed fighter usage will delete the selected trigger or mission objective a objective! Create a new category, either inside the root `` triggers '' folder inside the ``..., finding this information is up to you you need to revert the settings to! Between SEPECAT and the attack goes through play to make this trigger work in single-player but requires certain mission are! Map ( even in realistic ) Ishikawajima-Harima Heavy Industries TF40-IHI-801A engines which are Rolls-Royce...
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