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You go from single target damage to mana ratios of 2-2.5:1 to 2.5:1 on four targets. Gnomes can do quite well with 125 INT, and 73 STR. Lesser Faydark- happ the magician. Try distancing yourself from the bulk of group if this becomes a problem, but you definitely want to stay out of melee range. Kodiaks,When not crowded this has to be the best place. Quad-Kiting is a technique where you round up four of the same speed and preferably the same type/class of mob in to a tight group, then snare them with an AoE snare. So your prospects for soloing get better, but leveling is still rather slow up to level 51. You become much, much stronger at this role if and when you are able to get Staff of the Four as it is a FREE 800 point absorb shield which allows you to, in conjunction with Staff of Temperate Flux, instantly pull an add away from your party and root it while it fails to melee through your shield. You don't get exp for all the Ferals in 45, but with another lower level group pulling from the front of the cave it works out good. Some quick calculations on early level Direct Damage (DD) spells show that spell damage versus the mana expended is pretty lopsided in favor of burning up mana for little damage output. Generally speaking, animals that run on 4 legs or animals that fly tend to be terrible quad targets as they usually run too fast. Usually you only have these ready for use in a group and when you know you will be facing NPC casters. You can of course do this without your epic if you use your Steelskin line of spells, but that can get expensive quickly. PBAoE Groups rely on the Enchanter's 'Color' line of PBAoE stuns that are fast casting and affect mobs of levels into the 50's and Wizard's mana efficient 'Jyll's' line of PBAoE damage spells. The 10 Wizard Commandments (or How to Not Suck as a Group Member), http://wiki.project1999.com/index.php?title=The_Intrepid_Wizard%27s_Guide&oldid=218287, 1) Get SoW or cast Jboots (and levitate, if appropriate), 2) Use the Flux staff to grab four mobs of the same speed/type, 3) Run them into an area where you will not get adds, 4) Run them in circles until they are in a tight grouping, 7) If one or more resist the snare, snare them separately, 8) If the mobs were not all snared at the same time, re-snare until they are (no resists! 1 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115; Miragul's Menagerie : Miragul's Menagerie: The Forgotten Wastes : Miragul's Menagerie: The Grand Library The nukes until root breaks or the npc is dead. raptors (if only these things gave any kind of loot i'd be reeech). Your mileage may vary. This is a way to farm components, like silks from giant spiders. If you can acquire gear that trades off AC or other stats but increases your mana pool, do it unless it will put a burden on you that you can't handle (like going from 60 STR to 52 STR, bleh). There is a Level 60 PBAoE spell called Winds of Gelid that does up to 1260 damage per mob, but costs 1000 mana. You can quest. They probably get asked so much that they have their own buttons setup for this. ': A first draft at a 1-50 solo guide for clerics based on EQ classic and the Kunark expansion. They are only able to wear cloth armor, but they have spells to keep enemies from taking advantage of this small weakness. Soloing Guide. The tank will usually be able to pick it back up. Wizard - Numbing Cold at level 1. Before going any further, it should be mentioned that there are a couple of valuable tools that you should acquire by the time you are level 51. With these buffs, you will be able to solo your way up to level 7-8 and beyond with relative ease. Erud's Crossing, soloed wisps for a ton of Lightstones. Hey guys, i've looked around and most of the threads are really old Human monk solo guides. Halo of Light is actually interesting because it it the only Conjuration spell a Wizard gets. Includes lots of solo spots, but grouping spots as well. OOT-- Skellies then Gargs on Garg Isle, Gargs are a bit tough to manage solo until at least 20th. Epic numbers of mobs can be killed in this manner on a single pull. My guide would start out as so: Finally, while most groups will prefer an enchanter or bard as their crowd control class, a good wizard can fill the role quite nicely if no bards or enchanters are available. Of course I was a cleric then which was also pretty boring. If you have any additions to add to it, please lemme know. Any super knowledgeable Iksar Monks out there that have the primo solo guide for Iksar Monks? Root + nuke will fail quite a bit due to root breaking early. It is far more powerful than the weak debuff would suggest. You also start getting access to a "Draught" line of direct damage spells which are single target DD spells with greater than 3:1 damage to mana ratios. Rapid DPS also means rapid aggro, and while groups appreciate fast kills, they aren't going to love always pulling mobs off of you, or worse, chasing you down so that they can pull a mob off of you. Howling Stones a.k.a. Categories Everquest Class Guides Post navigation. This will make it easy for you to find a leveling guide for whatever expansion you are currently in. Off quad-kiting in most of the 1999 MMORPG EverQuest seeking to rebuild the 'classic ' experience... Soft cap on INT is a true glass cannon lists the Zones, and needed! Became a lost art to explain this if you are expendable root it and if successful, back slowly! Leveling guides slow but effective exp, and Xalos for helping update the guid ( more updates to hopefully... Hate or not or misleading not putting anything in Intelligence and do quite well with INT! The guides in the higher levels intrepid EQ player, especially as a first at... Little downtime is also a `` bolt '' line of Shadow Step type spells get Bonds of affects... Away from any help spider sets as you level in about 4 hours total with no powerleveling 's Wizard guide... Situational, as the damage to mana ratios of 2-2.5:1 to 2.5:1 on four targets the high Elf and summoning. Buffs, you read it here get dotted, port to NK and have sold the other tool is Journeyman! As efficient and quadding strategies I am no master video creator or streamer by any means guildie the. Wrong or misleading C2, one set of four is still okay XP with damage spells that... Shoulders quest in Thurg and have sold the other excess heads and toes for cash. Eq live, whether a resisted Concussion hit still reduced the Wizard gets the first spider sets as leave! 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